Adobe Flash
Adobe Flash allows designers and developers to integrate video, text, audio, and graphics into immersive, rich experiences that deliver superior results for interactive marketing and presentations, e-learning, and application user interfaces. Flash is the world's most pervasive software platform, used by over one million professionals and reaching more than 97% of Internet-enabled desktops worldwide, as well as a wide range of devices.
* Introduction to Flash
o Flash vs. the free Flash Player
o Goals of this course
o Review of Course Project
o Module 1: Using Drawing Tools
o Using the Flash MX Interface
o Experiment with Drawing Tools
o Introduction to Flash MX 2004 Interface
o Vector vs. Raster Graphics
o Tools
o Panels
o Paths and Strokes
o Demo: Building an Underwater Scene
o Drawing Tips: Making Clouds
o Exercise 1: Using Drawing Tools - Draw Clouds and Balloon
* Color and Gradients
o Fills
o Closing Gaps
o Gradients
o Fill Transform Tool
o Fill Lock
o Eye Dropper / Ink Bottle
o Exercise 2: Add Color to the Scene
* Adding Text
o Size of Text Box / Text Wrapping
o Static Text vs. Dynamic Text vs. Input Text
o Using Fonts
o Exercise 3: Adding text
* Layers
o Exercise 4: Add Layers
o Importing and Manipulating External Images
o Import Images
o Trace Bitmap - Convert Bitmap to Vector Graphic
o Break Apart
o Import Colors & Save Colors
o Exercise 5: Importing Images
o Module 2: Library, Timeline and Tweening
o The Library & Graphic Symbols
o Types of Symbols
o Instances of Graphic Symbols
o Creating Symbols with "Convert to Symbol"
o Exercise 6: Using Graphic Symbols
* Timeline
o Keyframes
o Frame-by-Frame Animation
o Testing the movie
o Exercise 7: Frame-by-Frame animation - Intro Scene
* Motion Tweening
o Using Motion Tweening to Rotate an Image
o Rotate an Object while it moves!
o Exercise 8: Motion Tweening
* Motion Tweening along a Path
o Exercise 9: Motion Tweening along a Path
* Shape Tweening
o Exercise 10: Shape Tweening
* Masking
o Animating Masks
o Mask the Entire Stage
o Exercise 11: Animating a Mask
o Module 3: Movie Clips and Button Symbols
o Movie Clip Symbols
o Naming Movie Clips instances
o Exercise 12: Movie Clips
* Button Symbols
o Text Buttons - using the Hit State
o Exercise 13: Button Symbols
* Basic ActionScript
o Basic Actions
o Button Actions vs. Frame Actions
o Exercise 14: Basic ActionScript
o Module 4: Creating a Flash-based Navigation System
o Use Graphic Symbols in Movie Clip Symbols in a Button Symbol in an HTML document
o Creating a Flash-based Navigation System to use in an HTML page
o Exercise 15: Flash Navigation System for HTML site




